All
ORA rules will be followed unless otherwise specified.
All
members of the bench staff must sign the game sheet 20 minutes prior
to game time.
Game
sheets will not be preprinted. Coaches are responsible for filling
out all players names and numbers on the game sheet including
indication of any approved substitute players.
The
Home team shall have the choice of sweater colour in case of
conflict.
Teams
must be ready to go on the ice TEN MINUTES PRIOR TO THE SCHEDULED
GAME TIME. Failure to ice a team within 5 minutes of notification to
begin the game may result in forfeiture of the game.
Three
minutes will be allowed for on-ice warm-up for all games. Teams may
not commence warm-up until scheduled game time unless otherwise
advised. In case of ice constraints, this may be reduced to two
minutes for round robin games.
Warm-up
time will commence when the Zamboni doors are closed.
In
the event of a goalie injury or the goalie receives a major or
misconduct penalty, a maximum of 5 minutes will be allow to replace
the goalie with an eligible team-mate.
The
30-second shot clock will be use for all games. In case of
mal-function of the shot clock, the game will continue without shot
clock.
Round
Robin games tied at the end of regulation or curfewed play remain
tied with each team receiving one point.
Semi-Final
and Championship Games tied at the end of regulation time will
continue into overtime. Overtime will consist of Fifteen-minute
stop time, sudden victory periods until there is a winner.
There
will not be running time in any Provincial Qualifiers games.
No
player substitutions will be allowed unless documented proof showing
a team is unable to compete without said substitution(s) (below 10
skaters, goaltender(s) excluded)
All
substitutions MUST be pre-approved by G&T.
A
maximum of three (3) player substitutions.
Mini
Games: Any tie in the standings which will result in a team not
being able to participate in a medal game, will require mini-games
to be played to determine who will participate in that medal game.
Example - 3 teams tied for 2nd place - the tie-breaking procedures
determine 2nd place, then mini-game to eliminate a team from
proceeding.